Monster Puppet was born out of the need to fast-track technical art onboarding. Having seen firsthand the impact high-quality technical art has on game production, Monster Puppet exists to provide a world-class technical art team that integrates directly into your development teams.
Marcus Krautwurst is the founder and technical director of Monster Puppet, with nearly two decades in AAA game development. His professional background includes work on major titles such as the Crysis series, World of Warcraft, Overwatch, Battlefield 2042, and Tom Clancy’s The Division. Over the course of his career, he held senior, lead, and technical-art roles at industry-leading studios including Crytek, Blizzard Entertainment, EA DICE, Ubisoft Massive, Sony Entertainment and Smilegate
With average tenures of 10–15 years directly in development studios, our team has contributed to some of the industry’s most successful games and films. We are a tight-knit group of senior developers with long shared production history, proven workflows, and firsthand experience operating inside established teams under real production pressure.
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